Updates
What we've done, day by day, and what we're working on now. Newest first. And how it all began is in the chronicle: Archive: July–September.

What we're working on now
Finishing the new “Swarm” mode, preparing the App Store app, growing stations and mechanisms — and what's coming in the next update.

Swarm: interface, handbook and merging
Plum-colored windows and 25 new icons, a quest log with “Follow”, a handbook of mobs and places, a merging scene and a sound fix.

Swarm: a new mode in the works
You gather a swarm of monsters — they carry pollen, you make honey. Nine zones, fifty species, eggs and merging three into one.

Sky, clouds and wings
A real sky with clouds, an eternal sunset at spawn and wings on your back — in the game since the evening of October 26.

A scoreboard instead of spam, and hits on the beat
The scoreboard shows fights and teleports, small stuff goes to a feed, hits got a rhythm, and dummies went up at spawn.

Quests that take you by the hand
The “Rest Stop” prologue in twenty-seven steps, a marker over the target and a scoreboard that tells you what to do.

A new spawn, beds and beautiful fire
The Anarchy spawn map was rebuilt from scratch, the bed got a headboard, and you can finally see fire.
The Powder Keg blows up for real
A fuse you can see from afar, new creature names, a “Waypoints” window and nine new event structures.

Sign in with Telegram
A password is no longer required: signing in and even deleting your account work through the Telegram bot.

One menu for every world
A “People” tab in every world, crates open with either button, and the Magpie and Thunderhead got new bodies.

Friends, weddings and a “Report a bug” button
Teleport to a friend, an “Online” window, a church wedding and bug reports — right from the pause menu.

Items that became items
Furniture in one piece, a crate that notices your gaze, lanterns that light up, and a pickaxe that hits with its working end.

New armor, new icons and a refreshed pause menu
The first big update since Anarchy launched — and armor that finally looks like armor.

The menu that no longer drops
The server menu moved from the first slot to the M key, and while the world loads, a living splash screen is on display.

No blood, new faces
Blood left the game, old monsters got new bodies, and you can now delete your account right from the game.

Fifteen languages and twenty-four new faces
The game started speaking fifteen languages, got creatures of its own and a minimap — and ran on a phone for the first time.
Archive: July–September
How it all began: a prologue and eight chapters about how Mypex made its way to the Anarchy launch.