Updates

What we've done, day by day, and what we're working on now. Newest first. And how it all began is in the chronicle: Archive: July–September.

In the works soon

What we're working on now

Finishing the new “Swarm” mode, preparing the App Store app, growing stations and mechanisms — and what's coming in the next update.

October 29, 2026 soon

Swarm: interface, handbook and merging

Plum-colored windows and 25 new icons, a quest log with “Follow”, a handbook of mobs and places, a merging scene and a sound fix.

October 27–28, 2026 soon

Swarm: a new mode in the works

You gather a swarm of monsters — they carry pollen, you make honey. Nine zones, fifty species, eggs and merging three into one.

October 26, 2026

Sky, clouds and wings

A real sky with clouds, an eternal sunset at spawn and wings on your back — in the game since the evening of October 26.

October 25, 2026

A scoreboard instead of spam, and hits on the beat

The scoreboard shows fights and teleports, small stuff goes to a feed, hits got a rhythm, and dummies went up at spawn.

October 24, 2026

Quests that take you by the hand

The “Rest Stop” prologue in twenty-seven steps, a marker over the target and a scoreboard that tells you what to do.

October 23, 2026

A new spawn, beds and beautiful fire

The Anarchy spawn map was rebuilt from scratch, the bed got a headboard, and you can finally see fire.

Powder Keg
October 21–22, 2026

The Powder Keg blows up for real

A fuse you can see from afar, new creature names, a “Waypoints” window and nine new event structures.

October 20, 2026

Sign in with Telegram

A password is no longer required: signing in and even deleting your account work through the Telegram bot.

October 19, 2026

One menu for every world

A “People” tab in every world, crates open with either button, and the Magpie and Thunderhead got new bodies.

October 18, 2026

Friends, weddings and a “Report a bug” button

Teleport to a friend, an “Online” window, a church wedding and bug reports — right from the pause menu.

October 17, 2026

Items that became items

Furniture in one piece, a crate that notices your gaze, lanterns that light up, and a pickaxe that hits with its working end.

October 16, 2026

New armor, new icons and a refreshed pause menu

The first big update since Anarchy launched — and armor that finally looks like armor.

October 15, 2026

The menu that no longer drops

The server menu moved from the first slot to the M key, and while the world loads, a living splash screen is on display.

October 12–14, 2026

No blood, new faces

Blood left the game, old monsters got new bodies, and you can now delete your account right from the game.

October 5–11, 2026

Fifteen languages and twenty-four new faces

The game started speaking fifteen languages, got creatures of its own and a minimap — and ran on a phone for the first time.

July – September
Chronicle

Archive: July–September

How it all began: a prologue and eight chapters about how Mypex made its way to the Anarchy launch.