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In the worksupdated October 29, 2026soon

What we're working on now

This is what isn't in the game yet. Some of it is almost done, some is only just starting. We don't promise dates: we'll tell you when it shows up in the game.

Swarm — finishing it for release

The main job right now is the new “Swarm” mode. In it you gather a swarm of tiny monsters, they bring you pollen from flower fields, and you turn it into honey and grow your swarm further. We explained how it works in the notes from October 27–28 and from October 29.

The hatching scene: an Emberling monster in rays of light, a “Legendary” ribbon.
An Emberling hatched from an egg. Work-in-progress shot.

The mode is already playable from start to finish, and we run around in it a lot ourselves. Left to do before release:

When Swarm comes out, the mode selection window you see when you join will get a third card — next to “Survival” and “Anarchy”.

The iPhone and Android app

The iPhone and iPad version is built and waiting to be sent to the App Store. Before sending it we're making new screenshots for the app page — with Swarm: the game has changed a lot since the last ones. The Android version is currently in a closed beta on Google Play.

Stations and mechanisms in Anarchy

Crafting stations and the first mechanisms — the Tuner, the Route, the Picker and the Furnace Feeder — have been in the game since the evening of October 26. Now we're growing them: mechanisms will get their own station, the Mechanism Workshop, and the stations themselves will cost more to craft, so building one is a real task and not a trifle. The rest of the machines in the plan come next.

Stations up close: forge, kitchen table, armory, carpenter's bench, dye works and stonemason's bench.
Crafting stations up close. They're already in the game.

Done and coming in the next update

This is ready and waiting for the next update:

← Swarm: interface, handbook and merging