Chronicle: July – September
Nine weeks in which Anarchy grew out of flat placeholder worlds. Eight chapters, one per week — from the first evening to the launch on October 2. After that, the story continues in the updates feed.
Prologuesummer 2026How it all began
What Mypex is, what modes it has, and why we set out to build the game anew.
- 1Chapter 1July 31 – August 2
The island that never was
We opened a new world — and didn't find the floating island every player knew.
Chapter 2August 3–9A world that builds itself
The ban on world generation was lifted with a single sentence — and in less than a day the game had its own world generator.
Chapter 3August 10–16The wave that never was
The engine had no shooting. A week later — 94 guns, endless zombie waves and a boss named the Overlord.
Chapter 4August 17–23A float at the bottom of the sea
A week when we played every day ourselves — and fixed everything we found.
- 5Chapter 5August 24 – September 6
Anarchy first
Water started to flow, item powers started working, and amethyst and iridium became the top tier. And a decision: release nothing until Anarchy is ready.
- 6Chapter 6September 7–20
Rules for a world without rules
Items drop on death, TNT breaks blocks, you can put a bounty on someone's head. And the first maul and pike.
Chapter 7September 21–27A world where someone lives
Animals, monsters, experience, physics and the bow — and item powers that became “enhancements”.
Chapter 8September 28 – October 4“Just ship it already”
Twenty hours of structures, tens of thousands of chests — and the evening of October 2, when Anarchy opened to players.