Plots: a new start, a horde in the crypt and events on the square
We played the start of Plots again from scratch and fixed everything that got in the way in the first minutes: tasks lead you step by step, you don't get stuff you'll never use, and you have just one pick. The crypt is now a horde, the Crossroads square has four short events instead of one drawn-out one, and the animals on the Crossroads aren't killed anymore — they get petted.

First steps
When you first come to your plot, a star falls on it. Hit it — inside you'll find Fry Bait for your rod and a Speed Charm.
Your first task is to place the Stonebreaker, a stone hireling: it mines stone on its own while you're away. Then upgrade it to II and make a wooden pick at the workbench — the workbench glows in the Plot Caretaker's house. Until you've done that, the portal to the Crossroads sleeps: that way nobody heads out into the big world without knowing what the hireling is for.
On the Crossroads, an axe from the Forester and a glowing oak wait for you by the portal. Then the arrow leads you to a dark oak and an acacia: hit the trunk and the whole tree comes down.
The stone bag is now one task with four things to do in order: stone, leather, home, workbench. You won't forget the leather. After that you place a second hireling and collect the loot from the first one — the stone goes straight into the bag and your pocket stays empty. The bag works like storage: the loot sits there and your pockets stay free.
Then you sell stone to the Oreseer by the quarry — the arrow leads straight to him, and the right button in his window glows — and buy a timber bag from the Forester. The “Talk to the Caretaker” step is gone: every task is about doing something right away.
A cache and a login streak
A cache has appeared in the Caretaker's house: a small gift waits in it every day. The longer you keep coming back without a break, the richer it gets. Every 6 days in a row give you a pass: miss a day and your streak won't burn.
Rewards don't get in the way
Reward windows — for a level, a skill or a task — no longer pop up in the middle of a fight or a long dig through ore. They wait until you've stood still for 2.5 seconds. Lines in the feed still come right away.
No Platewright and no extra picks
- The Platewright is gone. Armor is now a gift from the “Raise Fighting to 3” task — four pieces at once, and that's enough for the Undercroft. You don't need to buy the iron set.
- A gift won't come if you already have something just as good. Gifted armor puts itself on.
- You have one pick. Instead of the Hopeful Pick, the “Raise Delving to 4” task gives 300 coins, and the Starter Pick is taken away when you buy a pick for the mine.
- You can sell a gift you don't need in any shop — one item at a time, for up to 10 coins.
- The plot gift is now just the Stonebreaker: we removed the 20 cobblestone and the line about your “first build”. The stone you need to upgrade the Stonebreaker comes as the reward for your first task.
The crypt is now a horde
The Entrance Vaults used to be a long trade of blows with a couple of tanky enemies. Now it's a horde: 10 enemies in a room instead of 4, but each one is weaker — the Marauder Sword needs about 4 hits instead of 9.
- Enemies appear the moment you walk into a room, and the exit stays shut until the room is cleared. You can't just run through it.
- The exit is marked with a spinning teleport icon, and the icon of the Undercroft entrance no longer sticks out of the wall.
- The Room Pixie and the Gilded Gremlin now dash around fast, and the gremlin drops loot with every hit.
- The Necro Jester on Floor 1 is now beatable for a newcomer: he has two lives of 4,000 instead of 100,000, and the fight with the Marauder Sword takes a minute or two.
- Crypt loot drops for your Undercroft level: no more hat for level 9 on your very first run.
Luck in the mine
As your mining grows, the old multipliers stopped being exciting. Now a multiplier on a block starts right at 16× and can grow to 512×, and most of the time you'll get to 64×.
The bomb in the mine and the grottos now hits three times wider — up to 700 blocks at once, in a wave from the center. In the grottos the blast doesn't dig under your feet, so nobody falls. In the Crossroads quarry the bomb is the same as before.
Planks and sticks
Planks and sticks are now kept in the Starter Bag: Forest. The “Stash from inventory” button moves them there, and the workbench takes them straight from the bag. The shop buys a plank for 0.5 coins and a stick for 0.25 — a log sawn into 4 planks is worth exactly as much as the log. Small stuff sells in one line as a whole pile, and if you don't have enough, the shop tells you how many it will take.
On the Crossroads, animals get petted
Cows, pigs, sheep, chickens and rabbits on the Crossroads aren't killed anymore. Hit an animal and it squishes flat and bounces back, while items drop little by little: a cow gives its first leather and beef on the 9th hit. Every 3–4 hits the animal makes a sound, and every 9–16 hits you get a “crit”: a loud sound, and the animal sends out hearts. You pet them by hand — with a bow nothing drops.

The Crossroads square: four events instead of one
Cold of the Hush was long, frequent and always the same — so we removed it. Now once an hour the square takes turns running one of four short events:
- Travelers' Bonfire, 4 minutes: chop the dead wood, throw brushwood into the fire and smash the ice — it puts out the flame. Get it burning and you mine faster for 5 minutes.
- Likeness Colossus, 5 minutes: hit the giant and step out of the red circle under your feet. Hit him during his windup and you'll break his attack.
- Lost Caravan, 4 minutes: the light pillars above the Crossroads rooftops are bales. Click a bale and it goes back to the wagon by itself.
- Merrymakers' Fireworks, 3 minutes: catch the sparks in the mint circles. If three or more players reach bronze, the top three get one more chest each.
The reward is chests with the things you gather yourself: logs, ore, crops, fish or mob loot. The more you do, the better the reward — bronze, silver or gold — and with other players the chests hold more loot. Events don't put any items in your pocket, and the old hammers and logs from the old bonfire crumbled away on their own. To see when the next event starts, check the Schedule.
The events have their own models: a real bonfire, dead wood, a wagon with bales, firework sparks and the giant himself.
