← All updates
DayNovember 7, 2026

Plots: luck in the mine and a job for every local

Digging in the Plots mine got a lot more exciting: almost one block in eleven gives you something. Crops and trees now come down in a chain, and the locals have tasks that always leave you knowing what to do next.

Luck in the mine

A block still gives its usual loot, and sometimes one of five events drops on top of it. While one event is running, a new one won't start.

Each event has its own sound: the multiplier's clicks, the hiss of the fuse, the chest's reels. Sounds in Plots are on from the start.

Crops and trees in a chain

Cut a ripe crop, and the ripe crops of the same kind next to it get cut right after. Chop a log, and the whole tree comes down from the bottom up, up to 20 logs. The loot goes straight into your pocket, a spark flies to you from each block, and the clicks climb higher and higher. At the Crossroads, every tree and the quarry wall can now be broken all the way.

A job for every local

After the first steps, Goals used to show one distant goal, and everything else was a trip along the lines of “go see so-and-so”. We've removed those trips. Now twelve locals have 27 tasks with real work in them: the Plot Caretaker's are about hirelings, and the Bladewright, Platewright, Old Angler, Forester, Cutter, Soul Seeress, Moneychanger, Trophy Buyer and others give tasks about their own trade. A local's tasks open up when you actually need what they do: the sword ones after hunting, the pick ones after the quarry.

Goals also has new groups: Things to do, with up to three different activities to choose from, and Locals' tasks.

Pick and bags

Play nowFree · no sign-up · right in your browser
← Hits you can feel, and new voices