Anarchy: the new Amphitheater spawn
We've rebuilt the Anarchy spawn from scratch. Instead of a scatter of islands, there's now the Amphitheater: a village at the bottom of a bowl around the portal. Everything you need most often is a few steps from where you appear, and further out there are hills, groves, a stream with a pond and mountains along the rim.

All the pictures in this article show the spawn itself from above. They're turned as if you're standing on the spawn platform facing the portal: the market is on the left and the treasury is on the right.
Where you appear, and the portal
You appear on a platform above the courtyard, and from here you can see the whole village. A single flight of six steps leads down, and straight ahead is the Random Spot portal under a new two-pillar arch. Step into it and you'll land in the wild world, where you can find free land for a home.
On the platform itself stand the Toad Herald with the Server Events board, Mirra with her quests, Daily Rewards and the Auto-Mine, which takes you straight to the mine. There's a practice dummy right next to them.

The market and the treasury, on either side of the courtyard
From the portal, a street runs both ways to two squares. Many NPCs stand in small shops, right at the open entrance.
On the left is the market: the Buyer, the Auctioneer, the Currency Exchange, the XP Shop and the XP Exchange.
On the right is the treasury: the Cases altar with six crates around it, opened with the Armor, Weaponsmith's, Craftsman's, Depths, Charm and Beast Hunter's keys. Next to it are the Platinum Shop, the Battle Pass and the Fox Cub, and a little further on, the Cutter and the Infuser. On the way to the treasury there's a display of boundary stones: click a stone to see its recipe.

How long it takes to run there from where you appear: 11–12 seconds to the Platinum Shop and the XP Shop, 12 to the Auctioneer, 12.5 to the Buyer, 13–16 to the crates, 15 to the Cutter, 16 to the Currency Exchange and 18 to the Infuser.
The mine, adventures and workshops
The mine is right behind the portal. It's a pit you can dig in, the only place on the spawn where blocks can be broken. There are ladders on all four walls to climb back out. The Miner stands by the mine, and you can order an Auto-Mine from him for Platinum. Another Buyer sits nearby, so you can sell your haul without going far. It's a 16-second run to the mine.
Adventures are further on, past the market. The PvP Arena figure stands in the arena gates and takes you to the fighting pit on its own island. There are no bridges to it, and the To Spawn figure brings you back. There's a practice dummy on each side of the gates. The dungeon Gatekeeper and two PvP booths are here too. It's 19 seconds to the arena gates and 24 to the dungeon.

The workshops are behind the treasury. In the station hall, all eight crafting stations stand in a row: the Mechanism Workshop, Stonemason's Bench, Carpenter's Bench, Dye Works, Workbench, Kitchen Table, Armory and Forge. The Crafting Master by the door tells you what's made at which station, and Titan with the Gods' Shop stands by the temple steps. The hall is about 25 seconds away.

Right at the edge of the bowl live the people you go to for quests: Ilva under the arcade of the observatory tower, straight past the mine, and Torvald in his camp. They're 25 to 30 seconds' run away.

The dummies sway when you hit them
The practice dummies now look like gym training dummies: a heavy base, a post, a rubber torso and a head. And they don't growl anymore: the dummy stays silent.
When you hit it, the top of the dummy tilts away from you and smoothly comes back. How fast it comes back depends on the weapon in your hand: if you hit in rhythm with a full swing charge, the dummy straightens up just in time for the next hit. Hit more often and the tilt builds up, so the dummy jams and shakes until you stop. That way you can see whether you're keeping the rhythm.
The scoreboard on the right still shows your last hit, damage per minute and hits per minute.