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How to hide your base from raids in Anarchy

In Anarchy, your base can be found, broken into and blown up — and that's all within the rules. Here's what actually helps you keep your stuff.

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What raiders use in Anarchy

Regular TNT is sold by the Buyer for 2000 coins. For serious raids there are special charges — the Blast Charge and the Bunker Buster, which you build from materials at the Sapper. The Bunker Buster crushes even obsidian. The fuse burns for 4 seconds, it can't be put out, and charges nearby go off in a chain.

A claim doesn't save you from everything

A claim keeps other people's hands off your land: without your permission, nobody can break or build there. But in Anarchy a claim doesn't protect against explosions — TNT goes through claimed land too. So a claim is a lock against random passers-by, not against a raid.

Build far away and deep down

The Anarchy world is huge: 20,000 blocks in every direction from the center. The farther from spawn, the fewer passers-by. The fastest way to get far away is the /rtp command — it takes you to a random spot in the wild world.

A base underground is harder to spot than one on the surface. Obsidian walls hold up against regular TNT and the Blast Charge — only the Bunker Buster can break through them. Make your entrance hard to notice, not pretty.

Sunset over the wild hills of the Anarchy world.

Don't keep everything in one chest

Split your stuff between several stashes in different places: if they find one, the others are still there. Don't put chests right by the entrance, and don't build obvious roads to your base.

Your most valuable things can go in your personal chest (/ec): it doesn't sit in the world, so nobody can blow it up. Paid ranks get a personal chest.

A clan is the best defense

A clan can have up to 36 members. The game highlights your clan allies in their color, so you can spot your own from far away. While some dig, others keep watch, and the clan has a shared home point — /c home.

If your base gets found anyway

Hear a fuse hissing? Run — 4 seconds is enough. Don't die with full pockets — your items drop when you die, and someone will take them. After a raid, move out: people already know the spot and may come back.

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