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DayNovember 5, 2026

Hive: a second world, “High Meadows”, and new names

A big update for the mode. It has a new name, “Hive”, the bees and residents have new names, and a second world has opened beyond the Pass. Here's what changed and how to get there.

“Swarm” is now called “Hive”

The mode has a new name. The window where your monsters live is now called “Honeycomb”, and zone Clutches have become Eggs: for example, “Windy Peak Egg”. Your honey, your swarm and everything you've saved are still in place; only the names have changed.

Bees and residents got new names, shorter and bolder. Toiler is now Grinder, Blazehog became Blaze, Plodder became Tank, and Grandpa Timofey is now just Gramps. We also redrew many of the bees along the way. Below are all 51: on the left, what a bee used to be, on the right, what it has become.

Before and after

Dragonet → Hydra
Dawnlet → Dawn
Stargazer → Comet
Starweaver → Cosmo
Prismy → Prism
Glowcap → Spore
Chillby → Iceberg
Whaley → Whale
Moonjelly → Medusa
Blazehog → Blaze
Plodder → Tank
Rubyhorn → Rammer
Cinderling → Phoenix
Hutling → Shack
Curlhorn → Ram
Geody → Slab
Morel → Shroom
Bustler → Hustle
Grabber → Pincer
Stoker
Mossling → Moss
Icicle → Coldblood
Mistlet → Spook
Aurorin → Zap
Sphinxy → Sphinx
Cloudlet → Grumpy
Cherrypair
Crystlet → Quartz
Pearlet → Pearl
Prickle → Cactus
Bogling → Clump
Frostling → Frost
Roller → Dungbug
Fluffseed → Wisp
Emberling → Inferno
Mushlet → Stump
Bubbler → Blob
Glowbug → Firefly
Snowdrift → Drift
Knocker → Toucan
Hootle → Owl
Duneling → Dune
Splasher → Plop
Toadstool
Puffer → Steamer
Lookout → Scarecrow
Toiler → Grinder
Darter → Dragonfly
Giggler → Joker
Coneling → Bigwig
Whirligig → Whirl

The Pass: the road to the second world

On the southern shore of the Pearl Skerries stands an unlit arch. It lights up as a portal once you've reached the limit of the first world: all 35 slots in your swarm are filled, your swarm power is at least 17,000, you're wearing the top gear, and Gramps's tasks are done to the very end. The window by the arch shows what's already done and how much is left.

Then the Pass Guardian comes out by the arch. It has 230,000 health, you get 3 minutes for the fight, and you fight alone. Watch your feet: a red circle shows where it will strike, and in the third phase there are three circles. Win and you get the “Pass Kit” with honey, a Crystal egg and Royal jelly, and the way opens. Your honey, swarm and items go with you; nothing is lost.

High Meadows

The Rest Stop of the second world: a tall Mountain Hive in the middle of a honey plaza, stalls under awnings and paths leading to the lands.
The Rest Stop is the heart of the second world. The Mountain Hive and the shops are here.

The second world is five lands around the Rest Stop: Clover Slopes, Pine Ridge, Misty Saddle, Glacier Terraces and Starcrest. Each next land is unlocked by swarm power, from 17,000 to 2.2 million, and by a chain of tasks from the resident of the previous land. The meadows have 14 fields with flowers that the first world didn't have.

There's a lot of honey here, so it's handy to count it in “M”: 1 M is a million honey. Swarm slots 36 through 50 are sold only here.

Clover Slopes: a field of blue flowers by a path, pines and blossoming trees, and a mill by the water in the distance.
Clover Slopes, the first land beyond the Pass.

All eggs in the second world hatch monsters that are already golden. Ten identical golden ones merge into a rainbow one: it's three times stronger and shimmers in every color. The meadows have 20 bees of their own, four per land, and they level up all the way to level 100: feed them your spare monsters.

Twenty new second-world bees in three rows: the rarest at the top, the common ones at the bottom.
Twenty new “High Meadows” bees. The rarest are at the top.

Meadow bosses and the Eagle King

Each land has its own boss: Honeyrobber, Stomper, Mistmoose, Tusker and Crookhorn. Click the lair, press “Summon”, and you have 3 minutes for the fight. To summon one you need a seal: you get 3 a day, and a seal is only spent on a win. You can bring up to three friends, and everyone who dealt at least 5% of the damage gets loot.

The chapter's main boss is the Eagle King, a mountain eagle with a crown of golden feathers. He waits at the Crown Arena, and you summon him with a Crown Key made from the trophies of all five lands. It's best to take him on as a group of four. The Tumbler also roams the meadows: it comes when all the players together fill a shared bar with pollen.

The bosses of the five lands in a row: a honey badger, a bear, a moose, a tusked beast covered in frost and a purple mountain goat; below them, the Eagle King, an eagle with a golden crown.
The bosses of the five lands, with the Eagle King below.
The Crown Arena: a round platform with tall columns on an island of its own, with a purple circle in the middle.
The Crown Arena, where the Eagle King waits.

Expeditions, weather and the trial

Portals, turbines and a swarm in one click

Stone portal arches at the Rest Stop; one of them has a picture of a golden crown hanging in it, the sign of the Crown Arena.
Rest Stop portals. Above each one is the sign of the place it leads to.
In the game. All of this already works in the browser. Portals with signs, turbines and the trial window are in the new version of the game: in the apps they'll arrive with their next update.
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