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DayOctober 30, 2026

Swarm is out

On October 30 Swarm opened to everyone: when you log in, you now choose between Swarm and Anarchy. You collect a swarm of little monsters, they carry pollen from the flower fields, the pollen turns into honey, and honey grows your swarm. We told you how we built it at the start and later on. Here is what changed right before release.

Your swarm fights where you can see it

It used to be hard to tell whether the monsters were hitting a boss at all: they circled around you as if busy with something else. Now the swarm flies at the enemy and strikes in turn, with a flash, and the damage numbers appear right where the hit lands. Treasure chests and feeders finally open with a click, too.

The swarm fighting the yellow boss Fluffball: monsters surround it, a red damage number by the hit, a health bar at the top.
The swarm surrounds Fluffball. Shot on a prepared account, which is why there is so much honey.

Rare monsters are worth it

A legendary monster is now stronger than a golden common one: ×30 against ×26, and the card says outright how many times more it gathers. Your tool no longer lags behind the swarm: a swing brings in no less than the monsters do. Monsters got colour badges, and when you have too many of them, the “Merge all” button in the hive saves the day.

Events call you themselves

Events used to be easy to miss. Now, a minute before the start, a card with a countdown and a “Follow” button appears on screen. And the “Events” window has a “Schedule”: you can see what is on now and what comes next.

What we fixed in the first days

In the game. All of this is already in the game.
← Swarm: interface, handbook and mergingSwarm mini-events, a new hub and new combat →